﻿using Rvz.Game.Main.Rules.Waves;
using Rvz.Game.Main.State;

namespace Rvz.Game.Main.Entities.Zombies.States
{
    public class DestroyedState : ZombieStateBase
    {
        public override void ProcessState(Zombie sender, GameState gameState)
        {
            WaveManager.FragZombie(gameState, sender);
        }
    }
}
